![]() ![]() Players should also aim to have at least one Engineer clearing debris for more rooms at all times. Engineers are key to upgrade and maintain almost everything at HQ. Scientists dramatically increase the speed of any research. ![]() These purchases cost Intel, which makes it a valuable resource in XCOM 2. ![]() After unlocking the Black Market, it is important to check every month whether any can be purchased. Soldiers with high Combat Intelligence will obtain more ability points as they level up or perform certain combat challenges, such as killing enemies from high ground.Įngineers and Scientists are the most valuable rewards players can get in XCOM 2 and should be prioritized over any other. Soldiers with a high Will stat will last longer before getting tired and will be more likely to resist psi attacks and panic effects. Really.When starting the game, players should take a look at the available rookies' stats to determine which are more worth leveling up. I have played all of the versions listed above and they are all great. Heavily modded WOTC: ABA, ABC, RPG Overhaul, etc. Starting from a base game at the top, any of the base games, and then digging your way down is probably the best way to approach this franchise. The base game is at the top of each section, followed by mods, and then mods of mods. I would however suggest starting with the “base” version of the game before playing a modded version so XCOM:EU/EW before Long War Long War before Long War Rebalance. I’ve loved every flavor of XCOM that I have played, and I’ve played every modern version of the game. Once you have completed any version of XCOM, every other version of XCOM will feel familiar. In 2017 we described the Long War 2 as ' a must-play reinvention of XCOM 2' that changes up the brilliant turn-based strategy game in ways that both slow and deepen the campaign against the alien. If you select Integrated Content this will not be an issue as the Alien Rulers will not show up on missions until you raid their facility, at which point you are no doubt ready to fight them. It is best to delay running the Viper Nest until you are pretty strong (Predator Armor and Mag Weapons). They are definitely worth playing, just know that once you complete the Viper Nest, Alien Rulers will start appearing on random missions and they can absolutely wreck your campaign. Both are pretty cool the first couple times you play them, but they get old fast because they are scripted. If you enable the missions then the “Viper Nest” and “Lost Tower” will pop up at some point in the campaign. You can choose to have the DLC missions or “Integrated Content”. There is one other option to consider with WOTC. Starting with WOTC is fine, but if you end up loving XCOM, the best experience of the game would be Vanilla first, then WOTC with all the DLC. If you start with WOTC, then you should enable the Alien Rulers DLC because your squads are stronger in the WOTC version of the game, and you will be fighting the Chosen anyway, and they are about as tough as the Alien Rulers. WOTC is better in many ways than Vanilla, but it is also harder and more complex. The most significant mod is Gotcha Again, which displays tactical information in a cleaner way.Īs an alternative to Vanilla XCOM 2, some players may want to jump right in with WOTC, which is fine. Here is a bare bones list of mods that will help you enjoy the game: Vanilla XCOM 2 Modlist for Newbies. You will probably want to add a few mods as well fixing some bugs and improving the UI. Shen’s Last Gift adds a mission and the SPARK unit. Anarchy’s Children adds a bunch of weird and wild outfits. You do not want to fight the Alien Rulers in your first campaign. Alien Hunters is a brutal addition to the campaign, only meant for advanced players. ![]()
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